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UHR #2: Skills

Skill points from a character’s Intelligence modifier are assigned retroactively, but the extra points granted by earlier levels are given to a character at a pace dictated by the number of skill points per level they receive in their class at any given level. At any given level, a character may gain “extra” skill points they are owed retroactively at an amount equal to the amount that character class grants before Intelligence modifier is factored in. For example, a 4th-level, nonhuman Mage character with an Intelligence modifier of +1 possesses 35 skill points (20 for the first character level, and 15 for the subsequent 3 levels). Should he permanently increase his Intelligence to a +3 modifier by the time he reaches 5th-level, he will receive 6 skill points that level, and will be retroactively owed 7 additional skill points for the Int modifier factoring into previous levels. However, because the Mage only gains 4 skill points per level before factoring in Int modifiers, only 4 of those 7 points are granted as “extra” points at 5th-level. The rest will have to be obtained at the next level.

The best way to take care of this is to tally a character’s expected skill points and compare it with a tally of their actual skill points. For this purpose, always count skills on a 1-for-1 basis if at least one class has that skill as a class skill. When actually purchasing the skill, it may grant only ½ rank per skill point if it is not a class skill for the character’s current class being increased in level, but during later tallies the character will earn those points back to spend again, effectively negating the need to keep track of how many skill points were spent on certain skills at certain levels in certain classes.

Furthermore, Craft, Knowledge, and Perform shall be treated as Cascade skills. When purchasing ranks in a Cascade skill, a character spends skill points on the base skill of Craft, Knowledge, or Perform, all three of which are class skills for all classes. Each time a character adds a rank in a base cascade skill, they gain a number of points to distribute among the subskills equal to the number of total ranks they have just achieved in the base cascade skill. Thus, buying 1 rank in Knowledge gives 1 point among the subskills, buying a second rank gives 2 more for a total of 3, buying a third rank gives 3 more for a total of 6, buying a fourth rank gives 4 more for a total of 10, and so on. These “subskill points” are spent among the subskills just as normal skill points, and maximum rank and class/cross-class rules apply normally among the subskills. Thus, a Fighter purchases the base Knowledge skill as a class skill, but uses the obtained subskill points to purchase subskill ranks on a 2-for-1 basis, because no Knowledge subskills are class skills for the Fighter.

To illustrate the methodology behind determining the number of subskill points based on the number of actual ranks, see the following table:

1 rank2 ranks3 ranks4 ranks5 ranks6 ranks
 * ** ** ** ** *
 * * ** * ** * ** * *
 * * * ** * * ** * * *
 * * * * ** * * * *
 * * * * * *
1 sub3 sub6 sub10 sub15 sub21 sub

The following table lists the number of subskill points for each amount of base ranks, for ease of reference:

Base RanksSubskill PointsBase RanksSubskill Points

Lastly, a character may purchase no more than 4 skill points in any given skill or subskill in a single level.

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Page last modified on May 08, 2007, at 06:17 PM