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Aww, all alone in the sandbox. I'm so lonely.
genshou May 18, 2007, at 03:46 AM


^ VELIN GUARDIAN
The velin live in the wilds of Eos where there are numerous dangers unknown to the human colonists. For protection and leadership in times of conflict, the velin tribes look to the Guardians, a group of warriors trained to become elite hunters. The Guardians are some of the best trained trackers, hunters, and guerilla fighters on Eos, second only to the velin vaasi hunters. While traditionally the Guardians deal with wildlife and similar threats, more and more in the past year they have had to deal with human transgressions. Despite their primitive technology the Guardians can pose quite a threat to humans, especially given their knowledge of the area and ability to move quickly and quietly. A few humans have been honored with the title of Guardian among the velin in exchange for great favors done for the tribes.
Select this advanced class if you want your character to be skilled in archaic weapons, stealth, and survival skills in addition to special training against the hated vaasi.
The fastest path into this advanced class is from the Strong or Dedicated hero basic classes, though other paths are possible.

Requirements
To become a Velin Guardian, a character must fulfill the following criteria.
Special: Must be velin or have the Velin Tribal Guest feat.
Base Attack Bonus: +3.
Skills: Hide 4 ranks, Move Silently 4 ranks, Survival 6 ranks.
Allegiance: Velin Tribe or Velin Tribal Council.
Class Information
The following information pertains to the Velin Guardian advanced class.
Hit Die
The Velin Guardian gains 1d8 hit points per level. The character’s Constitution modifier applies.
Action Points
The Velin Guardian gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class.
Class Skills
The Velin Guardian’s class skills are as follows.
Balance (Dex), Climb (Str), Concentration (Con), Craft (Tribal) (Int), Handle Animals (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (History, Local) (Int), Listen (Wis), Move Silently (Dex), Navigate (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis).
Skill Points at Each Level: 5 + Int modifier (4 + Int modifier for nonhumans).
Velin Guardian
Class LevelBase AttackFort SaveRef SaveWill SaveSpecialDefense BonusReputation
1st+1+2+0+0Guardian Reputation, Oathbound+1+0
2nd+2+3+0+0Region Familiarity+2+0
3rd+3+3+1+1Bonus Feat+2+0
4th+4+4+1+1Weapon Focus+3+0
5th+5+4+1+1Wilderness Camouflage+3+1
6th+6+5+2+2Bonus Feat+3+1
7th+7+5+2+2Weapon Specialization+4+1
8th+8+6+2+2Sworn Enemy (Vaasi)+4+1
9th+9+6+3+3Bonus Feat+5+2
10th+10+7+3+3Greater Weapon Specialization+5+2

Class Features
The following class features pertain to the Velin Guardian advanced class.
Guardian Reputation
Beginning at 1st level the Velin Guardian receives a +2 bonus to all Charisma-based skills when interacting with velin; such is the reputation of the Guardians. If the Velin Guardian does something to betray the Guardians or the velin people, such as conspire against them with known enemies, the Velin Guardian will be hunted by his comrades and cannot take more levels in this advanced class until he finds some way to atone. This is unlikely though, since the velin do not forgive treachery easily.
Oathbound
At 1st level the Velin Guardian gains the Oathbound feat. This feat may only be applied to a Velin Tribal Allegiance or the Velin Tribal Council allegiance.
Region Familiarity
At 2nd, a Velin Guardian becomes very familiar with a specific geographic region. Usually, this is the region inhabited by the Velin Guardian’s tribe. This region should be no more than 10,000 square miles and contain no more than 100,000 people. The region should be a recognizable area, such as the lands surrounding Roger’s Point, the Bergan Lowlands, or the Northern Resource Zone. When traveling in this region, the Velin Guardian receives a +2 competence bonus to Barter, Gather Information, Knowledge (Local), Navigate, and Survival skill checks.
Bonus Feats
At 3rd, 6th and 9th level, a Velin Guardian gets a bonus feat. The bonus feat must be selected from the following list, and the Rancher must be able to meet all the prerequisites of the feat to select it.
Acrobatic, Agile Riposte, Alertness, Alien Friend, Animal Affinity, Armor Proficiency (Light), Armor Proficiency (Medium), Athletic, Blind-Fight, Brawl, Cleave, Combat Expertise, Combat Martial Arts, Defensive Martial Arts, Dodge, Exotic Melee Weapon Proficiency, Frightful Presence, Great Fortitude, Guide, Heroic Surge, Improved Damage Threshold, Improved Initiative, Improved Critical, Improved Combat Martial Arts, Improved Disarm, Iron Will, Mobility, Power Attack, Stealthy, Toughness, Track, Weapon Focus.
Weapon Focus
At 4th level, a Velin Guardian gains the Weapon Focus feat as a bonus feat. The weapon may not be a firearm.
Wilderness Camouflage
Beginning at 5th level, the Velin Guardian gains a +3 bonus to Hide and Move Silently checks while in wilderness areas. These bonuses do not apply in any type of settled area, such as Dawning Star or a faction-camp, but they do apply to uninhabited ruins.
Weapon Specialization
At 7th level, a Velin Guardian gains weapon specialization with a specific melee or ranged weapon that he has applied the Weapon Focus feat to, e.g., kertaff spear. He gets a +2 bonus on damage rolls with the chosen weapon.
Sworn Enemy (Vaasi)
At 8th level, a Velin Guardian receives special training for fighting against the vaasi and learns much of the lore the velin have about this evil race. The Velin Guardian gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against vaasi creatures, including their servitor species. Additionally, he gets a +2 bonus on weapon damage rolls against vaasi creatures.
Greater Weapon Specialization
At 10th level, a Velin Guardian gains greater weapon specialization with the weapon he selected at 7th level. This ability increases the bonus on damage rolls to +4 when using the selected weapon.
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Page last modified on June 06, 2007, at 09:12 PM