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Wiki SandboxFeel free to use this page to experiment with the Text Formatting Rules. Just click the "Edit Page" link at the bottom of the page. Aww, all alone in the sandbox. I'm so lonely. ^ VELIN GUARDIAN Requirements To become a Velin Guardian, a character must fulfill the following criteria. Special: Must be velin or have the Velin Tribal Guest feat. Base Attack Bonus: +3. Skills: Hide 4 ranks, Move Silently 4 ranks, Survival 6 ranks. Allegiance: Velin Tribe or Velin Tribal Council. Class Information
The following information pertains to the Velin Guardian advanced class. Hit Die The Velin Guardian gains 1d8 hit points per level. The character’s Constitution modifier applies. Action Points The Velin Guardian gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class. Class Skills The Velin Guardian’s class skills are as follows. Balance (Dex), Climb (Str), Concentration (Con), Craft (Tribal) (Int), Handle Animals (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (History, Local) (Int), Listen (Wis), Move Silently (Dex), Navigate (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis). Skill Points at Each Level: 5 + Int modifier (4 + Int modifier for nonhumans).
Class Features The following class features pertain to the Velin Guardian advanced class. Guardian Reputation Beginning at 1st level the Velin Guardian receives a +2 bonus to all Charisma-based skills when interacting with velin; such is the reputation of the Guardians. If the Velin Guardian does something to betray the Guardians or the velin people, such as conspire against them with known enemies, the Velin Guardian will be hunted by his comrades and cannot take more levels in this advanced class until he finds some way to atone. This is unlikely though, since the velin do not forgive treachery easily. Oathbound At 1st level the Velin Guardian gains the Oathbound feat. This feat may only be applied to a Velin Tribal Allegiance or the Velin Tribal Council allegiance. Region Familiarity At 2nd, a Velin Guardian becomes very familiar with a specific geographic region. Usually, this is the region inhabited by the Velin Guardian’s tribe. This region should be no more than 10,000 square miles and contain no more than 100,000 people. The region should be a recognizable area, such as the lands surrounding Roger’s Point, the Bergan Lowlands, or the Northern Resource Zone. When traveling in this region, the Velin Guardian receives a +2 competence bonus to Barter, Gather Information, Knowledge (Local), Navigate, and Survival skill checks. Bonus Feats At 3rd, 6th and 9th level, a Velin Guardian gets a bonus feat. The bonus feat must be selected from the following list, and the Rancher must be able to meet all the prerequisites of the feat to select it. Acrobatic, Agile Riposte, Alertness, Alien Friend, Animal Affinity, Armor Proficiency (Light), Armor Proficiency (Medium), Athletic, Blind-Fight, Brawl, Cleave, Combat Expertise, Combat Martial Arts, Defensive Martial Arts, Dodge, Exotic Melee Weapon Proficiency, Frightful Presence, Great Fortitude, Guide, Heroic Surge, Improved Damage Threshold, Improved Initiative, Improved Critical, Improved Combat Martial Arts, Improved Disarm, Iron Will, Mobility, Power Attack, Stealthy, Toughness, Track, Weapon Focus. Weapon Focus At 4th level, a Velin Guardian gains the Weapon Focus feat as a bonus feat. The weapon may not be a firearm. Wilderness Camouflage Beginning at 5th level, the Velin Guardian gains a +3 bonus to Hide and Move Silently checks while in wilderness areas. These bonuses do not apply in any type of settled area, such as Dawning Star or a faction-camp, but they do apply to uninhabited ruins. Weapon Specialization At 7th level, a Velin Guardian gains weapon specialization with a specific melee or ranged weapon that he has applied the Weapon Focus feat to, e.g., kertaff spear. He gets a +2 bonus on damage rolls with the chosen weapon. Sworn Enemy (Vaasi) At 8th level, a Velin Guardian receives special training for fighting against the vaasi and learns much of the lore the velin have about this evil race. The Velin Guardian gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against vaasi creatures, including their servitor species. Additionally, he gets a +2 bonus on weapon damage rolls against vaasi creatures. Greater Weapon Specialization At 10th level, a Velin Guardian gains greater weapon specialization with the weapon he selected at 7th level. This ability increases the bonus on damage rolls to +4 when using the selected weapon. |