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Ken Hood's Grim N Gritty Revised alternate hit point mechanic
--added by genshou on 2007-05-09

Materials: An alternate mechanic for determining hardness/hp of a character's armament, determining what happens when an attack "misses", and accurately tracking combat damage to weapons and armour. Taken from the book From Stone to Steel, this alternate mechanic allows for a great deal of realism compared to the core rules, but also introduces more complexity.

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Page last modified on October 29, 2008, at 08:59 PM